Tribes Level Design
Even though I haven't spent much time in my present game development on level designing that doesn't mean I'm completely inexperienced with it. The in-game level editor in the first installment of Tribes was executed by opening the console (~ as always) and then typing "exec(editor);" this was an in-line command which ran the execute function for a class named editor which contained the entire mapping system. Can you imagine developing a level with something so basic, it was like a virtual representaion of a text file that let you move and place objects. Although it seems very old-school nowdays it did have it's own certain strategy and I'm glad I was dedicated enough to actually put out a full ctf-map pack when I was still young.



