Semester One - coder
At the beginning of the first semester of developing for Chico State Game Studios I was an ambitous young coder looking for some recognition. My first assignment was the creation of a custom damage class to drain life from a player periodically, so they would essentially bleed to death. This took a while to accomplish and I did so using a timer, something that opened countless windows for our game's pawn class in the future to come. Along with this I created a healing shrine and then was asked to create the Head's Up Display. This was sort of scary to me because the original person who was asked to do this simply quit and stopped showing up for meetings. Seeing as how this part of the game was completelty essential, I hit the task hard and came up with a solution as fast as I could. Because of my dedication and the amount of work I put in, our game had a working hud by the end of the first phase.